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The game was very similar to the final retail build however, things like dinosaur encounters were triggered solely by the character's actions, rather than independent AI, which was added in at a later time. While no gameplay footage was revealed to the public, IGN provided an in-depth description of the build playable at E3 '06, which held some key differences from the final product. Turok was then teased at E3 2006, where the aforementioned demo was present. At the time of this interview, the game was slated for late 2007, with its first appearance being a closed-doors demo at E3. It was also confirmed that the story would be all new and would not center around a comic arc from earlier in the franchise. Holmes then went on to give a brief description of a scenario for the gameplay, which would be presented in a demo at the then-upcoming E3 2006. The idea of an open world, mission-based game was also shot down. Josh was able to disclose some information on the nature of the studio itself, talking about its makeup with regards to staff.įollowing this, Josh went on to say that the studio threw around the idea of making the game third-person in nature, but stuck to first-person gameplay with additional third-person elements. The next bit of news on the title came shortly before E3 2006, where IGN sat down with Josh Holmes, Vice President and General Manager of Propaganda Games, for an interview on the new title. It was announced that the new title would not only be on next generation hardware but would also be utilizing the Unreal Engine 3, the same engine that would power Epic Games' Gears of War series. Later in the year, in September, more details on the title were disclosed. The announcement also stated that Buena Vista's new studio, Propaganda Games, would oversee development of the new games. The agreement included developing Turok games for both consoles and handheld devices. Buena Vista Games announced they had obtained the video game rights to Turok from franchise owner Classic Media. Shortly before E3 2005, the first official announcement of the game's development was disclosed. The game's success pushed Propaganda to begin work on a direct sequel, simply titled Turok 2, but the project was eventually cancelled due to layoffs at Propaganda Games, following 2009's economic crisis. ĭespite mixed reception, Turok was a commercial success, selling over 1 million copies throughout all platforms in just two weeks. Several critics, however, praised the game's atmosphere, concept and ideas. Critical reception towards the game was mixed, with critics divided on the game's design and gameplay, while criticism was directed at the story and writing. The game was scheduled to be released in North America for the PC, PlayStation 3, and Xbox 360 in November 2007 but was delayed until Februhowever, it was instead released on January 31, 2008. The developers conceived the game as a reboot and a modern, fresh start to the franchise while drawing story and design inspirations from James Cameron's 1986 film, Aliens. Development of the game began in 2005 shortly after Buena Vista Games' purchasing of the Turok license.
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Turok was developed by Propaganda Games and published and distributed by Touchstone Interactive in North America, Ireland, and the United Kingdom and by Capcom in all other territories. It acts as a total reboot to the series, serving as the first installment in a new continuity. Turok, originally titled Turok: Rebirth, is an action-adventure first-person shooter video game and the fifth installment in the first-person shooter Turok franchise. A deadly fight for survival." - Turok tagline PEGI: 16+ (Europe only) " A hostile planet. ESRB: Mature (M) for Blood and Gore, Mild Language, and Violence